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gondolyr

I created a new post on my website to give some background/history into how Jikaze 🀄 came to be and what my goals with it are. I left out some historical details (like renaming the project from LibreRiichi to Jikaze) because I didn't feel like they were important enough to mention.

I hope to keep monthly updates about what's been going on in Jikaze.

amenoasa.org/jikaze/this-month

amenoasa.orgThis Month in Jikaze (2025-02) | Ame no Asa

@gondolyr I was looking into building a Richii client/server/hand computation thing for a while, so discovering this is a nice surprise!

Are you aware of the following 2 papers for fast hand computations? arxiv.org/pdf/1903.03294 arxiv.org/pdf/2108.06832

I wasn't aware of these papers; I'll have to give them a read! I'm worried my naive design may be incompatible with whatever may be proposed but I'm sure a refactor will be worthwhile if it is necessary.

Thank you for your links!

To be kind and fair to myself, I do want to avoid prematurely optimizing how I parse hands since premature optimization is the root of all evil 😉. For now, it seems fast enough on a single machine, though I can believe if my current implementation may not scale well. I'd have to benchmark how well it does with thousands of runs later, though my current priority is just having a playable version first.