Started experimenting with the #OpenRW engine, which works with #GTA3 data. It’s written from scratch using clean GPL 3 licensed code, eliminating the risk of lawsuits (since it’s a clean implementation with no decompiled code).
Completed:
- Improved asset loading for greater robustness.
Work in Progress:
- Adding support for ffmpeg 7.1+.
Goals:
1. Get it running on #postmarketOS.
2. Implement touchscreen controls.
3. Enable support for codename miami ‒ #GTAViceCity
@okias aw hell yeah!
@okias Interesting that you found this. I used to run this a few years ago (on Alpine!) before the decompiled versions started being thrown around the internet, you can still find old bug reports I made. It was definitely exciting but I was afraid it would lose it's momentum when these decompiled versions came around.
Glad to see it's still alive!