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Guess what, we're ! Are you passionate about ? Or do you shine brightest when you've helped others succeed? Our latest openings might be the right fit for you! Check out col.la/join

ICYMI 👉 Spotlight on Meson: When developing an application or a library, did you know you can run it without installing it? Xavier Claessens explains how the full-featured Meson build system can help: col.la/h9e5r

A huge welcome to the open-source graphics family to
Imagination Technologies! We look forward to seeing the driver in tree! gitlab.freedesktop.org/mesa/me

New blog post by Jason Ekstrand: Quite a lot has changed since the first driver was written in Mesa for Intel hardware back in 2015. Here's a look at the latest Mesa utilities, helpers & best practices for writing Vulkan drivers in 2022. col.la/vk22

Dozen, the open-source implementation of support on top of for Microsoft Windows platforms, has been merged into Mesa3D's source tree! 🎉🥳 gitlab.freedesktop.org/mesa/me

Friendly reminder that if your project's community is 100% discord, then I'm not joining or using your project.

And I don't think I'm alone in this.

At the bare minimum, set up a matrix room and bridge it to discord t2bot.io/discord/

Coming up this Saturday at , Arnaud Ferraris presents "2 Years of : Birth and growth of a mobile distribution"! Don't miss it! col.la/fosdem22

unifiedpush.org

Did you know that one of the ways Android and IOS reduce energy consumption is by using a unified system-level notification provider?
UnifiedPush is FOSS implementation of the same idea that could help projects such as #pinephone and #linuxphones in general by providing both a framework to reduce battery consumption and a more unified interface to code notifications on.

If you follow FOSS, would you please boost?

Welcome Jason Ekstrand! Super happy to have you on board to keep on making Mesa3D and the entire graphics ecosystem better every year! jlekstrand.net/jason/blog/2022

Panfrost is getting a speed boost on Bifrost GPUs courtesy of Alyssa Rosenzweig: Index-Driven Vertex Shading. Scenes with complex geometry are helped:

In one pair of runs, "Terrain" is up 27%. "Shading" is up 41%.

And "High-poly bump"?

62% faster.

All the latest on , including Mesa 21.3, Bioshock Infinite, & more, courtesy of Mike Blumenkrantz supergoodcode.com/the-end-of-z

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FLOSS.social

For people who care about, support, or build Free, Libre, and Open Source Software (FLOSS).