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A huge welcome to the open-source graphics family to
Imagination Technologies! We look forward to seeing the driver in tree!

New blog post by Jason Ekstrand: Quite a lot has changed since the first driver was written in Mesa for Intel hardware back in 2015. Here's a look at the latest Mesa utilities, helpers & best practices for writing Vulkan drivers in 2022.

Dozen, the open-source implementation of support on top of for Microsoft Windows platforms, has been merged into Mesa3D's source tree! 🎉🥳

Friendly reminder that if your project's community is 100% discord, then I'm not joining or using your project.

And I don't think I'm alone in this.

At the bare minimum, set up a matrix room and bridge it to discord

Coming up this Saturday at , Arnaud Ferraris presents "2 Years of : Birth and growth of a mobile distribution"! Don't miss it!

Did you know that one of the ways Android and IOS reduce energy consumption is by using a unified system-level notification provider?
UnifiedPush is FOSS implementation of the same idea that could help projects such as #pinephone and #linuxphones in general by providing both a framework to reduce battery consumption and a more unified interface to code notifications on.

If you follow FOSS, would you please boost?

Welcome Jason Ekstrand! Super happy to have you on board to keep on making Mesa3D and the entire graphics ecosystem better every year!

Panfrost is getting a speed boost on Bifrost GPUs courtesy of Alyssa Rosenzweig: Index-Driven Vertex Shading. Scenes with complex geometry are helped:

In one pair of runs, "Terrain" is up 27%. "Shading" is up 41%.

And "High-poly bump"?

62% faster.

All the latest on , including Mesa 21.3, Bioshock Infinite, & more, courtesy of Mike Blumenkrantz

Landing in 2022: Copper, a new DRI interface extension for , enabling Zink to render more efficiently, support more drivers, and work on more platforms including supporting compositors!

What if Zink was actually the fastest GL driver? In Mike Blumenkrantz's latest update, he reveals with NVIDIA’s Vulkan driver is roughly 25-30% faster than NVIDIA’s GL driver for Tomb Raider!

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For people who care about, support, or build Free, Libre, and Open Source Software (FLOSS).