A huge welcome to the #Mesa3D open-source graphics family to
Imagination Technologies! We look forward to seeing the driver in tree! https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15243
#OpenSource
#Panfrost's #Vulkan Driver Progressing On Compute Shaders https://www.phoronix.com/scan.php?page=news_item&px=PanVK-Compute-Shaders #OpenSource
New blog post by Jason Ekstrand: Quite a lot has changed since the first #Vulkan driver was written in Mesa for Intel hardware back in 2015. Here's a look at the latest Mesa utilities, helpers & best practices for writing Vulkan drivers in 2022. https://col.la/vk22 #OpenSource
Dozen, the open-source implementation of #Vulkan support on top of #DirectX12 for Microsoft Windows platforms, has been merged into Mesa3D's source tree! 🎉🥳 https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14766 #OpenSource
Friendly reminder that if your project's community is 100% discord, then I'm not joining or using your project.
And I don't think I'm alone in this.
At the bare minimum, set up a matrix room and bridge it to discord https://t2bot.io/discord/
Coming up this Saturday at #FOSDEM, Arnaud Ferraris presents "2 Years of #Mobian: Birth and growth of a mobile #Linux distribution"! Don't miss it! http://col.la/fosdem22 #Debian #OpenSource
#Microsoft's #Direct3D 12 Code For Mesa Now Supports #OpenGL Tessellation Functionality
Source
https://www.phoronix.com/scan.php?page=news_item&px=D3D12-Mesa-Tessellation
FOSDEM 2022 almost here!
https://fosdem.org/2022/news/2022-02-04-fosdem-almost-there/
Did you know that one of the ways Android and IOS reduce energy consumption is by using a unified system-level notification provider?
UnifiedPush is FOSS implementation of the same idea that could help projects such as #pinephone and #linuxphones in general by providing both a framework to reduce battery consumption and a more unified interface to code notifications on.
If you follow FOSS, would you please boost?
Welcome Jason Ekstrand! Super happy to have you on board to keep on making Mesa3D and the entire #OpenSource graphics ecosystem better every year! https://www.jlekstrand.net/jason/blog/2022/01/hello-collabora/
Mesa-dev: Enabling Mesa video frontends on top of D3D12 gallium driver: https://lists.freedesktop.org/archives/mesa-dev/2021-November/225575.html #linux #foss #mesa #gallium #directx12 #dx12 #d3d12 #driver #video #graphics #acceleration
Panfrost is getting a speed boost on Bifrost GPUs courtesy of Alyssa Rosenzweig: Index-Driven Vertex Shading. Scenes with complex geometry are helped:
In one pair of runs, "Terrain" is up 27%. "Shading" is up 41%.
And "High-poly bump"?
62% faster.
Psst... we're hiring!! Many (many) positions now open, including #embedded #Linux developer, #CI, #MachineLearning, #Debian, #GStreamer, #Rustlang & more! Join us! http://openfir.st/jobs #OpenSource #remotework #hiring #remotejobs #careers #softwareengineering #jobsearch
New blog post! Venus on QEMU: Enabling the new virtual Vukan driver for VirtIO-GPU https://col.la/venus
#VirIO #Venus #Vulkan #Qemu #VirtualMachine #Linux #Virtualization
Venus on QEMU: Enabling the new virtual Vulkan driver: https://www.collabora.com/news-and-blog/blog/2021/11/26/venus-on-qemu-enabling-new-virtual-vulkan-driver/ #linux #linuxgaming #qemu #venus #vulkan #virtualization #collabora
All the latest on #Zink, including Mesa 21.3, Bioshock Infinite, #RADV & more, courtesy of Mike Blumenkrantz https://supergoodcode.com/the-end-of-zink/ #OpenGL #Vulkan
Bioshock Infinite Now Runs On Zink (OpenGL on Vulkan, part of Mesa): https://www.supergoodcode.com/the-end-of-zink/ #linux #linuxgaming #zink #mesa #bioshockinfinite #opengl #vulkan
Landing in 2022: Copper, a new DRI interface extension for #Zink, enabling Zink to render more efficiently, support more drivers, and work on more platforms including supporting compositors! https://www.supergoodcode.com/pipe-magic/ #OpenGL #Vulkan #OpenSource
What if Zink was actually the fastest GL driver? In Mike Blumenkrantz's latest update, he reveals #Zink with NVIDIA’s Vulkan driver is roughly 25-30% faster than NVIDIA’s GL driver for Tomb Raider! https://www.supergoodcode.com/NV-envy/ #OpenGL #Vulkan #OpenSource
Graphics programmer. Works at @collabora, making open source GPU drivers. Makes #demoscene productions sometimes also.