retro-gtk 1.0.0 released! 🎉
This major API cleanup of the @Libretro frontend library that powers @GNOME Games now runs cores isolated in a subprocess, supports cores rendering with OpenGL, improves its timing accuracy, and resamples its audio.
Documentation: https://gnome.pages.gitlab.gnome.org/retro-gtk/
@lorabe @KekunPlazas SNES specifically or any ROM?
I have 2 theories here (I don't have an ARM device, so cannot investigate myself):
1. the app tries to int GL instead of GLES -> fail. I know this happened with Adrien's L5 previously
2. The core crashes on ARM - unlikely, but possible
That said, the core we use for SNES is pretty heavy (bsnes-mercury-balanced), not sure how well it would work on rpi4 to begin with.
@exalm @KekunPlazas I thought about it so i decided to use a different platform, i used the GBA platform.
And it crashed again.
I installed games through Flatpak.
@lorabe @KekunPlazas alright, so it's the GL renderer then.
Well, I don't have any GLES hardware Games can run on, so it's up to Adrien or somebody else :p
@lorabe @KekunPlazas s/int/init/