Followup #inkscape users:
@clairely_player_one suggested that a better cut operation would be to leave the extremities in place. @rickyx agreed.
What do you think? (see video, compare to previous video in https://floss.social/@doctormo/112934211705039446 )
@doctormo @clairely_player_one @rickyx
Not a bad idea! It's easy to go in and delete the points after the fact.
Better.
@doctormo @clairely_player_one @rickyx Feels more intuitive to me to remove whatever is selected
@doctormo @clairely_player_one @rickyx
As a Blender user, if you're selecting nodes, it's more intuitive to delete/cut those nodes.
@Rekkert There are many ways to work in Blender... which command are you referring to? These came to mind for me!
@doctormo @clairely_player_one @rickyx
Feels odd to me. I am selecting nodes, so I expect the nodes to be cut, not the edges.
That said, this seems very useful and tricky to do otherwise...
This makes me wanna have multiple selection modes, so that I can switch between node-selection and edge-selection (like you can in Blender).
@doctormo @clairely_player_one @rickyx It makes more sense to me.
I'm also excited this is happening. Selecting a part of a path and then replacing it with a part of a different path was something I wished for when nodes copy/paste was introduced, and this looks like a move in the right direction.
@doctormo @clairely_player_one @rickyx
Hey, thanks for putting this up.
I would also prefer the "cut lines" version.
It does not make me rely on the undo function to re-insert what I cut and having to redraw the lost edges seems like the interface of my cut wasn't preserved.
It would also give you another quick route to cutting paths at specific points on lines by inserting nodes with a double click and including them in the cut selection area.
@doctormo Yep. As other comments stated, it would be easy to delete the nodes afterwards if people want the old behavior.