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Does your GPU work with free graphics drivers? Join Alyssa Rosenzweig this Saturday at 2021, as she discusses the state of free software for graphics hardware: where we are, how far we've come, and where we're going.

Did you know you could build and run applications with Visual Studio? Thanks to Xavier Claessens spending some time improving sub-project support, it's now possible! Here's how:

We're delighted to be taking part in this week's Virtual AMM, where George Kiagiadakis will be providing an update on and what to expect in 2021. If you are attending, please come say hello!

Video: Guillaume Tucker presents "KernelCI has passed the test. Over to you!", recorded last month at 2021!

news: Mesa 21.0 released, bringing with it 3.0 and OpenGL ES 3.1 support for Arm's Mali Bifrost GPUs! 🎉

One year ago, we announced a new partnership with
to build mapping layers to 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests & have now upstreamed the driver in Mesa!

We're very excited to announce that , the project bringing the desktop to on 's SteamVR & , has been accepted for Google Summer of Code 2021! If you're interested in taking part, send in your project ideas!

New features, changes & improvements to 's UI - Here's the latest on the most complete automated testing & continuous integration tool for the kernel!

Two months ago we announced a first proposal for a driver for Wine. Here's an update on this effort, with support for new features including copy/paste, drag-and-drop and for changing the display mode!

New year, new kernel: A look at Collabora's contributions to 5.11, including the new User Dispatch mechanism, the destaging of both the stateless decoding interface & the ISP driver.

New blog post! Introducing High Efficiency Video Coding (HEVC) decoding support on NXP's i.MX8 M chipset

Announcing 21.0.0, the first major release of the OpenXR runtime for Linux & now an officially conformant implementation!

Updated Patches Posted For The Kernel With A Focus On Helping Games via

"Holochip has developed an extension plugin to Collabora’s open source Monado OpenXR runtime which enables light field rendering and input from any actions compatible system, including gesture recognition."

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For people who care about, support, or build Free, Libre, and Open Source Software (FLOSS).