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New blog post! is still lacking proper consideration for color management & support for high dynamic range () imagery. However, a group of renegade devs has begun an effort to fix this situation. This is their story.

Linux's Stateless H.264 Decode Interface Ready To Be Deemed Stable

Tomorrow at 10:20 UTC, on Day 3 of , don't miss "Collabora & Valve - What We're Doing (and Why We're Doing It)", presented by Vivek Das Mohapatra! Register (it's free) to join the Q&A, or keep an eye out for the live stream on YouTube! @valvesoftware

Attention students! About to graduate? Ready to venture into software development on a professional level? Check out our 2021 paid to work on upstream projects!

Coming right up at , George Kiagiadakis presents "Revolutionizing the audio experience on the desktop with " at 16:00 UTC!

Coming up in 45 minutes at , join us for a live BoF, hosted by our Engineering Manager, Olivier Potin! He'll discuss what we do & take questions on our current projects & job opportunities! See you there!

Join us this week for ! Collaborans will be giving talks on graphics, and our work with Valve, and we'll also be hosting a virtual office hour with our Engineering Manager, Olivier Potin! See you there!

Video: Mylène Josserand demystifies the magic behind kernel , in this talk presented at ! Learn about their purpose & benefits, how they are implemented, ways to debug and trace them, & more!

Missed it last week? Here is the video of Gabriel Krisman Bertazi's "State of Linux Gaming", a look at the ongoing work to prepare the kernel to emulate modern games! @valvesoftware

Some major news, courtesy of Alyssa Rosenzweig: Mesa 20.3 - scheduled for release at the end of the month - will feature some support out-of-the-box! Read more here:

0.4 runtime introduces initial support for & passes all of the OpenXR conformance tests with both & on desktop with a simulated device!

How to contribute to projects—without writing code via @techrepublic

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For people who care about, support, or build Free, Libre, and Open Source Software (FLOSS).