New blog post! #Wayland is still lacking proper consideration for color management & support for high dynamic range (#HDR) imagery. However, a group of renegade devs has begun an effort to fix this situation. This is their story. https://col.la/whdr #OpenSource #graphics
DXGI Winsys Comes To #Mesa3D For Better Performance Atop #Direct3D12 https://col.la/gh4t6
Linux's Stateless H.264 Decode Interface Ready To Be Deemed Stable https://col.la/km5h3 #Linux #H264 #OpenSource
Mesa 21.0 RadeonSI Merges Buffer Modifier Support https://col.la/hg74r #Mesa3D #OpenSource
Tomorrow at 10:20 UTC, on Day 3 of #LAS2020, don't miss "Collabora & Valve - What We're Doing (and Why We're Doing It)", presented by Vivek Das Mohapatra! Register (it's free) to join the Q&A, or keep an eye out for the live stream on YouTube! https://linuxappsummit.org @valvesoftware
Attention students! About to graduate? Ready to venture into #OpenSource software development on a professional level? Check out our 2021 paid #internships to work on upstream projects! http://col.la/2021interns #remotework #remotejobs #remoteinternship #foss #students #internship
Coming right up at #LAS2020, George Kiagiadakis presents "Revolutionizing the audio experience on the desktop with #PipeWire" at 16:00 UTC! https://linuxappsummit.org/ #OpenSource #LAS2020
Coming up in 45 minutes at #LAS2020, join us for a live BoF, hosted by our Engineering Manager, Olivier Potin! He'll discuss what we do & take questions on our current projects & job opportunities! See you there! http://linuxappsummit.org #OpenSource #Linux
Join us this week for #LAS2020! Collaborans will be giving talks on #Linux graphics, #PipeWire and our work with Valve, and we'll also be hosting a virtual office hour with our Engineering Manager, Olivier Potin! See you there! https://col.la/las20 #OpenSource
Linux graphics, why sharing code with Windows isn't always a win https://airlied.blogspot.com/2020/11/linux-graphics-why-sharing-code-with.html via David Airlie
Video: Mylène Josserand demystifies the magic behind #Linux kernel #initcalls, in this talk presented at #OSSummit! Learn about their purpose & benefits, how they are implemented, ways to debug and trace them, & more! https://col.la/dlki #kernel #ftrace #developers #coding
Mesa Gallium GLon12 driver merged, supporting #OpenGL on #DirectX 12! https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7477 #OpenSource
Video: Ricardo Cañuelo Navarro presents "Fuzzing Linux Drivers with Syzkaller" https://col.la/fldws #OSSummit #Linux #Fuzzing #CI #SofwareTesting #coding
New blog post! A summer sprint: bringing near-native performance to #Zink https://col.la/zink20 #OpenGL #Vulkan #OpenSource
Missed it last week? Here is the video of Gabriel Krisman Bertazi's "State of Linux Gaming", a look at the ongoing work to prepare the #Linux kernel to emulate modern #Windows games! https://col.la/solgk #OSSummit #Gaming #Wine #OpenSource @valvesoftware
Some major #Panfrost news, courtesy of Alyssa Rosenzweig: Mesa 20.3 - scheduled for release at the end of the month - will feature some #Bifrost support out-of-the-box! Read more here: https://col.la/pfms23 #Mesa3D #OpenSource
#Monado 0.4 #OpenXR runtime introduces initial support for #Android & passes all of the OpenXR conformance tests with both #OpenGL & #Vulkan on desktop with a simulated device! #OpenSource https://col.la/mpcas
Linux gaming is set to get a whole lot better https://www.techradar.com/news/major-improvement-for-windows-gaming-on-linux-expected-next-year via TechRadar #Linux #gaming #OpenSource
Valve put their 'Pressure Vessel' container source for Linux games up on GitLab https://www.gamingonlinux.com/2020/10/valve-put-their-pressure-vessel-container-source-for-linux-games-up-on-gitlab via @gamingonlinux #Linux
How to contribute to #opensource projects—without writing code https://tek.io/2Ha9s2Y via @techrepublic
Whether it's the Linux kernel, web engines, graphics or multimedia, we can help. #OpenSource #OpenFirst