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- introduction thread -
(FOSS "mon" simulation game)

most recent game demo:
=> codeberg.org/Valenoern/zenseka

[further links / info about the game inside thread]

full thread archive:
=> distributary.network/bop/valen

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(note: distributary / the asekai thread archive is back up as of now.)

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the ultimate goal of the engine is that each Sphere can have a game format that looks entirely different on the surface -
one could play in a sprited 'keychain' format with a huge form tree & realtime aspects, while one could be a turn-based Kaiju Collection RPG

but assuming at least one of these Spheres adequately supports the other,

the two should be able to connect together for a crossover fight (or other supported Challenge), almost like a fediverse of monster regions.

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Valenoern boosted

[20.05.23 ~ 7.20]

is intended to be modular, such [... that] all content [...] is added as plugins [...].

["Spheres" will] basically allow you to build another entire game system on top of the base asekai engine.
Similar to [...] when people extend the Dungeons & Dragons rules to add some arbitrary extra thing

my idea is that you could play base asekai on one savefile and entirely another 'world' on another one

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Valenoern boosted

- introduction thread -
(FOSS "mon" simulation game)

most recent game demo:
=> codeberg.org/Valenoern/zenseka

[further links / info about the game inside thread]

full thread archive:
=> distributary.network/bop/valen

Show thread
Valenoern boosted
god imagine if instead of releasing the same game with a different setting and gimmicks every time, nintendo made a pokemon arpg mmo, which instead of leaving to die, they released each new story as an expansion pack/dlc
keep all your pokemon, all your progress, go back to any of the old regions whenever you want, and have the world populated with other players
no more turn based rng battles, instead you play as your pokemon in your battle, against the other pokemon, moving and dodging and fighting like in the show
it would be so engaging and really open up the pokemon franchise to a much wider audience, and would certainly get me invested in it again
Valenoern boosted

Market share is capitalist nonsense and artists shouldn't need to worry if their art is getting eyes on it lest they starve. Flaming hot take but art is cool on its own and people should be able to make it without fear of poverty, audience or no

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Valenoern boosted

I feel like a big failing of patreon as a way of supporting art is that it still doesn't let people who make art do so in a way that doesn't amount to selling a product or marketing their personal brand

Valenoern boosted

I've since recovered from the server incident
but
lately I'm strangely too tired to bother flooding my feeds with /asekai asekai asekai/ or talking about programs or anything

I think I'm "going on break"

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Valenoern boosted

'SwSh fallout journal' - mildly lamenting "pokétubing"; ultra space region 

# re: 'ultra space adventure'

I discuss the limits of with Pokémon being made and managed the way it is with a very elaborate vision of an imaginary Pokémon 'region' as Exhibit A

== distributary.network/bop/react
<= distributary.network/bop/react

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Valenoern boosted

"- SwSh fallout journal -

on a week where I was depressed enough I didn't even know what to do all day,
I decided to "critique" Pokémon critiques,
dumping out every feeling and impression that came to my mind as the casual developer of Kind of The Opposite of Pokémon. ..."

== distributary.network/bop/react

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Valenoern boosted

> TANGLE CHANGEABLENESS
DON'T KNOW HOW TO TANGLE CHANGEABLENESS

'SwSh fallout journal' - mildly lamenting "pokétubing"; ultra space region 

# re: 'ultra space adventure'

I discuss the limits of with Pokémon being made and managed the way it is with a very elaborate vision of an imaginary Pokémon 'region' as Exhibit A

== distributary.network/bop/react
<= distributary.network/bop/react

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Valenoern boosted
Valenoern boosted

I shall term this Cooperative Software.

Key traits:
1. Always source-available.
2. Shared code ownership through an entity, or through xlcollaborative.com/
3. Users pay for Membership, which lets them use the software and file issues.
4. Maintainer time is *paid* by users.

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Valenoern boosted

@zkat Varioius thoughts and questions:

What is the purpose and intent of this licence? Clearly, it's ideological as is the GNU GPL, but what is the goal it's attempting to forward?
What happens if the cooperative's constituency, composition, or leadership change substantially?
What happens if a member/user leaves the cooperative? What happens if a member/user is ejected from the cooperative by its membership or leadership?
What are the enforcement provisions and/or penalties for violation of copyright? Of patent? Who has standing? What obligation for action exists?
What is the process if a member of a cooperative alleges infringement of copyright or patent against other members? Against other cooperatives?

You might also want to look into patent pooling and discussion of restrictions (there are anti-trust concerns raised). Also of copyright pools.

It's helpful to look at contracts not just in terms of how you want them to work / what they do when everything is going right, but when things are not going as intended, whether due to internal or external actions (members, nonmembers, etc.).

so...
as you can see I've been working on to generate these simple "blog posts" just a step up from a gemlog or a mastodon thread

what I would really like is if I could generate some representing the format the posts share in, put it up as *static files*, and just load them up somehow to boost on mastodon

is that already possible??
or is the simplest way to bridge a static site and activitypub an rss/atom feed

if it happens you like Pokémon and want to stick with it,
you can check out the other 'reasons to reboot Small Kaiju RPG in a FOSS engine' thread that tries to look at these same subjects only positively:

floss.social/@Valenoern/106583

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'SwSh fallout journal' - a little negativity about Pokémon, climate disaster mention 

# 'open world Pokémon'

"my least favourite thing about the idea of being a 'Pokémon fan' [...] would be this concept that games have to be a separation from the real world. [...]
I've literally [...] despite there being no 'gameplay' or 'immersion', wished Pokémon Go was as good of a game as the OpenStreetMap editor."

== distributary.network/bop/react

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"- SwSh fallout journal -

on a week where I was depressed enough I didn't even know what to do all day,
I decided to "critique" Pokémon critiques,
dumping out every feeling and impression that came to my mind as the casual developer of Kind of The Opposite of Pokémon. ..."

== distributary.network/bop/react

Show thread
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